Just an experiment with a random story.

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A nice start! These are things I like/find promising:

  • There is a clear distinction between two points of views (seniors and snobs), and  a variety of ways to react to them
  • The scenarios feel well observed and relatable
  • There is potential for good emotional e=intelligence skill challenges

This what I think could be explored further IMO:

  • I would expand the inner dialogue, the interior life of the MC. Why are they making each choice? What previous thoughts and suppositions are they making? This would allow me to role-play more
  • It could be very interesting to draw further distinction between both groups through dialogue, and then between specific members of each group
  • This may be too game-y, but it would be interesting to create a sort of time pressure, where you really have to get home (because you have a lot of homework or your parents will worry), so every choice you make that extends the time you spend with people could further get you in trouble. Then, in a surprise twist, certain dialogue branches actually HELP you with your homework or parents!